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Deep Gnome Rockwarden

Deep Gnome Rockwarden Creature5

N Small Gnome Humanoid

Senses Perception +14; darkvision

Languages Gnomish, Terran, Undercommon

Skills Crafting +9, Diplomacy +11, Nature +14, Stealth +9

Str +1, Dex +2, Con +3, Int +0, Wis +5, Cha +2

Items hide armor, pick, primal focus, scroll of nondetection, sling (10 bullets)


AC 22; Fort +12, Ref +9, Will +14

HP 63


Speed 15 feet

Melee [one-action] pick +10 (fatal d10), Damage 1d6 piercing

Ranged [one-action] sling +11 (propulsive, range increment 50 feet), Damage 1d6 bludgeoning

Primal Prepared Spells DC 24, attack +14; 3rd blindness, meld into stone; 2nd acid arrow, deafness, spider climb; 1st ant haul, shocking grasp, ventriloquism; Cantrips (3rd) acid splash, detect magic, prestidigitation, produce flame, read aura

Primal Innate Spells DC 21; 1st illusory disguise

About

Deep gnome rockwardens follow druidic teachings and commune with the natural elemental influences and know that not everything that lives below ground is sinister and evil, but they also understand that all primal spirits and entities must be respected.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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