Martial Disciple

You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You’re trained in your choice of the Acrobatics or Athletics skill.

You gain a skill feat: Cat Fall if you chose Acrobatics or Quick Jump if you chose Athletics.

You’re also trained in the Warfare Lore skill.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.